Homebrew emulators have long achieved this, but getting them running on the Switch's custom processor at higher quality seems to rely on "optimisation tricks".Ĭonsidering Sunshine has proven how well the Switch can handle this, we remain hopeful further GameCube games will eventually show up. It also offers a potential insight to why we've not seen more GameCube games on Switch (so far). Leveraging the similarities between Nintendo GameCube and Wii hardware architectures, NERD also supported Super Mario Galaxy porting efforts by providing graphics and audio emulation technologies. These include 16:9 HD rendering, updated controller bindings for an optimal Joy-Con experience, and others… The in-game videos were also upgraded to HD using NERD’s own deep learning engine. In addition, NERD worked with the Super Mario 3D All-Stars team on several features to give Super Mario Sunshine a modern twist. One of the biggest challenges was emulating the Nintendo GameCube’s old but powerful MPU (microprocessor) on the Switch’s customised processor: a number of optimisation tricks were needed to get the game to run at full speed. NERD’s own Nintendo GameCube emulation technology was used in Super Mario 3D All-Stars to bring Super Mario Sunshine to Nintendo Switch. It's a short read, and you can find the original post here, but here's what was said in full: Specifically, this latest update focuses on Sunshine, outlining the technical challenges of emulating GameCube games on Switch.
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